6 Game Developers That Should Just Make a Damn Movie Already

News Daniel Hill 9/21/2013 at 10:23PM

With many games now taking the more cinematic route, we look at what developers should just make a movie already...

Though this generation of games brought with it plenty of innovations in the gameplay department, the more powerful tech of this gen opened the door for a slew of developers to go all Hollywood on our butts. Taking the place of playable sequences are outrageous scripted events, highly emotional character interactions, and hours of cut scenes being woven into a game’s narrative. Here are a few developers that really, really, should just make a damn movie already.

Hideo Kojima

It would not be physically possible to make a list like this without mentioning Hideo Kojima – the mastermind behind the Metal Gear series of games. Taking place over half a century, the story arc of Solid Snake, Liquid Snake, Solidus Snake, and Trouser Snake (that last one’s a joke) is one of the most intricate and epic narratives ever pressed on a video game disc. Hell, the final cut-scene in Guns of the Patriots clocks in at somewhere around an hour – about half the length of a feature film. For the love of God, Hideo, just make a movie, already!

David Cage

Hideo Kojima may have games with outrageously long cut scenes; but David Cage takes the cake for designing games that are basically just interactive movies. Heavy Rain, for example, had more Quick Time Events in it than Ryse can shake a stick at. The story was a great example of just how well a branching narrative could work in a game, but if you were coming into Heavy Rain expecting gameplay that lived up to the standards set by the story, you would be sorely disappointed. Despite some ve-he-hary questionable dialog and voice actor choices, David Cage would be more than capable of crafting a film.

Naughty Dog

After years of making candy-coated platform games (save for the grimy later entries of Jak & Daxter), Naughty Dog’s craft took a dramatic turn when they introduced to us one of this generation’s most beloved characters – Nathan Drake. Uncharted: Drake’s Fortune was essentially an Indiana Jones game that didn’t suck, and contained all of the high-flying, tongue-in-cheek adventure that the best summer popcorn flicks possesses. Throughout the series’ three major entries, however, Naughty Dog developed its cast of characters past the point of Hollywood archetypes, showing that Naughty Dog really does love crafting narratives worthy of the silver screen. Oh…and The Last of Us? Yeah.

Ken Levine

Bioshock isn’t just known for having great stories cast with wonderfully written characters – the stories are also famous for being some of the most thought-provoking games outside of the indie scene. The first Bioshock showed us all the fallibility of a utopian society, and asked countless questions about just how free we really were. 2013’s Bioshock: Infinite took a careful look at ultra-nationalism and taught us that no matter what decision we make, it is ultimately pointless to think of what could have been. Uwe Boll has made a few attempts at social commentary with his shoddy filmmaking, but Ken Levine could most certainly pull it off.

Rockstar Games

With Grand Theft Auto V just hitting store shelves and having praise heaped upon just how great its narrative is, Rockstar Games couldn’t be a more worthy candidate. Channeling Quentin Tarantino, Michael Mann, Martin Scorsese, and other movie-industry great, the Grand Theft Auto series of games have given gamers some of the most visceral peeks into the world of crime for 10 years now. Their attention to detail is unmatched, and their worlds are painstakingly crafted. The great characters, twisting stories, and biting satire could make for some very poignant films.

Infinity Ward

Sure, the Call of Duty games have essentially become the Madden of the shooter world, but that doesn’t change the fact that, even if their stories are filled with more holes than Camp Green Lake and characters as clichéd as a Justin Bieber meme, their ability to take high octane and stick it in a can every other year is incredible. Missions such as “All Ghillied Up,” “No Russian,” and “Blood Brothers” show that they are more than capable of making a summer popcorn flick that could be easily enjoyed, digested, and happily forgotten.

What do you guys think? Are these developers really so good at what they do that they could go make a movie? Did I forget to mention anyone? Let us know in the comments below!

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