DungeonLand (PC), Review
Another day, another indie game. Prepare for the deadliest ride of your life...
Paradox Interactive’s DungeonLand is a fantasy theme park that has nothing to do with children whatsoever. In fact, don’t let your children play this game, as there is plenty of animated violence. It is a cooperative action game where players take control of a group of adventurers in their visit to a dangerous medieval theme park. There is a co-op multiplayer with up to 3 players as well as a competitive multiplayer with up to 4 players. There’s also a single player mode that you probably won’t even touch after you’ve gotten a basic feel for the game.
I’ll have to admit something before continuing on with this review--I almost stopped playing DungeonLand for good after playing it solo for a solid hour. The game’s solo adventure is extremely difficult, to a fault. It’s unusually unforgiving and highly frustrating. With that being said, the game is not meant to be played on your own. After exploring the online adventure mode, and joining the games of others, I was able to enjoy DungeonLand for what it is--a delightfully challenging and utterly ridiculous game that you can’t help but want to keep playing.
You’ll learn quickly that veering off onto your own path and away from the group is an easy way to get yourself killed, and quickly end the game for everyone. While you can revive fallen teammates before a countdown from 10 reaches 0, do this enough times and your teammates will find you more of a problem than an asset for victory.
There are three different playable character types to choose from--The Rogue, The Warrior or The Mage, each of which have different strengths and weaknesses Players can not only customize their characters colors, but can also customize their character’s layout and skills. Players loot coins to level up their character by purchasing new skills/perks, armor, costume pieces, and weapons. But don’t get too excited, here, as the amount of options is not nearly as extensive as it could and should be. I would liked to have seen more playable characters (instead of just three), and more upgrade options.
There’s three theme park environments to play on, and each of them have their own unique look. Monsters, rewards and challenges are all randomized at the start of the environment, so you’ll never play the same game twice.
The game looks great. It’s extremely vibrant and colorful, and has a delightfully playful feel to it. Having a game take place in a theme park is a creative idea--one that many will enjoy. There’s a slew of options as far as gameplay resolutions are concerned, as well as different levels of graphic options to choose from, so just about any player can jump right in with any semi-recent computer. Sound design in the game is also good, littered with sounds that you would definitely find at a theme park.
Paradox Interactive has created an extremely challenging game that creates great fun in multiplayer but great frustration in single player mode. The effort is solid, but left me wanting more. I can’t help but wonder what Paradox could’ve added had they delayed the game a couple months for adding and tweaking. If you’re into gaming with friends, grab DungeonLand for $9.99 for a weekend of fun, but we don’t see much longevity in the game after that.
Story – 6/10
Graphics – 8/10
Gameplay – 7/10
Music – 7/10
Replayability – 8/10
Multiplayer - 9/10